Tweet an encounter
How not to over-prepare an encounter
"Worldbuilding/Conflict/Encounter"

Tweet an encounter

The encounter preparation fallacy

We all have the illusion that the more we prepare an encounter the better it will be. But as DMs we can’t really control encounters. We can only prepare to improvise during an encounter. And the more we prepare the encounter itself, the harder it gets to improvise it at the table.

The bane of over-preparing

Each detail you’ll lovingly add to your encounter...

  • Use at the table: ...adds to its length. Making it harder to find the essence of the encounter during play.
  • Railroad to the land prepared: ...makes you want to show it to your players more. Right up to the point you’ll railroad them into it.
  • Grounded in the world: ...makes the encounter less flexible to use at any time or place.

“At midnight Ghibli will sneak up on the PCs when they leave the Inn robbing them of the key by pickpocketing them when they pass the butcher.” Is a lot harder to pull off than “One of the lord’s evil henchmen tries to rob the players of the key”.

Tweet an encounter

Tweet an Encounter

It’s hard to say how detailed an encounter (or encounter outline) can be before it suffers the bane of over-preparing. Let’s follow the masters of abbrevity. A tweet can be 280 characters, which tends to be enough in my experience. An old style 140 character tweet would be even better.

“A cornfield burnt to the ground. At its center, a hut inhabited by a scared, deranged wizard casting fireballs at anything that moves.” - 134 characters

Extended prep

What you still can do to prepare for the encounter

  • Stats: Have basic stats for all the monsters and/or NPCs in it. (Or a page reference to them in the monster manual)
  • Dream an encounter: I enjoy daydreaming through the encounter beforehand. It’s a low-effort, very enjoyable way to prepare while you wait in line at the grocery store.

A hard lesson

I know, it’s a hard lesson to learn. Or at least it was for me. A few years ago my encounters had a title, an epic (to read outloud to my players), DMNotes (with info for the DM), prerequisites (things that needed to happen before the encounter) and possibly an encounter table with dialog options. And almost all of it was a waste of time. I used to highlight the important parts so I could find and improvise on them while running the game. Turns out I only needed the title and those few highlighted notes. The rest was me improvising. And that’s the scary part. Improvisation can’t be prepared. However, you will get better at it by playing. And you can not sabotage yourself by not over-preparing.

So be lazy and play a lot of d&d, how hard can it be…. :)