"Open worlds have dominated the video game industry until the point they were no longer a selling point but a requirement. Players now expect a vast universe to explore at their own pace while being able to have an impact on everything in it. A challenge for those who create worlds, an unforgettable experience for those who visit them. And yet while many who first described their ventures as exhilarating and overwhelming now describe them as repetitive and boring. What’s happening to all that open world goodness and what can we learn from it when building role playing worlds? "