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Trader info
Name:
Genlon
Cash:
204gp 8sp 5cp
Type:
Weapons
Appraise:
3
Diplomacy:
4
Name
Price
List Price
Traders Price
#
Description
Bolts, crossbow ,10
10sp
1 gp
9sp 3cp
1
Crossbow, heavy
60gp
50 gp
57gp 1sp 2cp
1
You draw a heavy crossbow back by turning a small winch. Loading a heavy crossbow is a full-round action that provokes attacks of opportunity. Normally, operating a heavy crossbow requires two hands. However, you can shoot, but not load, a heavy crossbow with one hand at a -4 penalty on attack rolls. You can shoot a heavy crossbow with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons. This penalty is cumulative with the penalty for one-handed firing.
Flail, dire
67gp
90 gp
63gp 2sp 7cp
1
A dire flail is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. A creature wielding a dire flail in one hand can't use it as a double weapon- only one end of the weapon can be used in any given round. When using a dire flail, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the opposed attack roll to avoid being disarmed if such an attempt fails). You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the dire flail to avoid being tripped.
Flail, heavy
18gp
15 gp
16gp 9sp 9cp
1
With a flail, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails). You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the flail to avoid being tripped.
Gauntlet, spiked
6gp
5 gp
5gp 6sp 8cp
1
Your opponent cannot use a disarm action to disarm you of spiked gauntlets. The cost and weight given are for a single gauntlet. An attack with a spiked gauntlet is considered an armed attack.
Guisarme
8gp
9 gp
7gp 5sp 3cp
1
A guisarme has reach. You can strike opponents 10 feet away with it, but you can't use it against an adjacent foe. You can also use it to make trip attacks. If you are tripped during your own trip attempt, you can drop the guisarme to avoid being tripped.
Lance
12gp
10 gp
10gp 7sp 7cp
1
A lance deals double damage when used from the back of a charging mount. It has reach, so you can strike opponents 10 feet away with it, but you can't use it against an adjacent foe. While mounted, you can wield a lance with one hand.
Mace, light
6gp
5 gp
5gp 1sp 8cp
3
Sai
10sp
1 gp
9sp 5cp
1
With a sai, you get a +4 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails). The sai is a special monk weapon. This designation gives a monk wielding a sai special options.
Scythe
19gp
18 gp
17gp 9sp 5cp
1
A scythe can be used to make trip attacks. If you are tripped during your own trip attempt, you can drop the scythe to avoid being tripped.
Shortspear
10sp
1 gp
9sp 1cp
2
A shortspear is small enough to wield one-handed. It may also be thrown.
Siangham
3gp
3 gp
2gp 7sp 9cp
1
The siangham is a special monk weapon. This designation gives a monk wielding a siangham special options.
Spear
2gp
2 gp
1gp 9sp 5cp
1
A spear can be thrown. If you use a ready action to set a spear against a charge, you deal double damage on a successful hit against a charging character.
Sword, two-bladed
96gp
100 gp
90gp 8sp 5cp
1
A two-bladed sword is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. A creature wielding a two-bladed sword in one hand can't use it as a double weapon-only one end of the weapon can be used in any given round.