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Trader info
Name:
Finfanfoom
Cash:
315gp 8sp 9cp
Type:
Weapons
Appraise:
4
Diplomacy:
0
Name
Price
List Price
Traders Price
#
Description
Axe, orc double
60gp
60 gp
57gp 6cp
1
An orc double axe is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. A creature wielding an orc double axe in one hand can't use it as a double weapon-only one end of the weapon can be used in any given round.
Axe, throwing
8gp
8 gp
7gp 4sp 2cp
1
Crossbow, heavy
52gp
50 gp
49gp 3sp 7cp
1
You draw a heavy crossbow back by turning a small winch. Loading a heavy crossbow is a full-round action that provokes attacks of opportunity. Normally, operating a heavy crossbow requires two hands. However, you can shoot, but not load, a heavy crossbow with one hand at a -4 penalty on attack rolls. You can shoot a heavy crossbow with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons. This penalty is cumulative with the penalty for one-handed firing.
Dagger
2gp
2 gp
1gp 6sp 9cp
1
You get a +2 bonus on Sleight of Hand checks made to conceal a dagger on your body (see the Sleight of Hand skill).
Flail
9gp
8 gp
7gp 8sp
1
With a flail, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails). You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the flail to avoid being tripped.
Handaxe
7gp
6 gp
5gp 8sp 4cp
1
Shortbow
30gp
30 gp
28gp 5sp
1
You need at least two hands to use a bow, regardless of its size. You can use a shortbow while mounted. If you have a penalty for low Strength, apply it to damage rolls when you use a shortbow. If you have a bonus for high Strength, you can apply it to damage rolls when you use a composite shortbow (see below) but not a regular shortbow.
Spear
2gp
2 gp
1gp 8sp 2cp
1
A spear can be thrown. If you use a ready action to set a spear against a charge, you deal double damage on a successful hit against a charging character.
Warhammer
12gp
12 gp
10gp 5sp 7cp
2